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  1. #1
    Join Date
    Feb 2005
    Posts
    130

    Angry XNA using wrong monitor

    Hi,
    I am currently working on a 2D Game and my workstation has 2 monitors. The primary monitor is selected and it is a standard 19" CRT monitor, the secondary is a 21" widescreen LCD. Whenever I run my app in fullscreen mode 800*600 pixel resolution it goes to the 2nd monitor not the primary.

    Has anybody got any ideas on why this is occuring?

    Thanks,
    Jono.

  2. #2
    Join Date
    Feb 2005
    Posts
    130

    Talking Re: XNA using wrong monitor

    Hi,
    The problem was NVDIA control panel had my widescreen monitor set too primary while windows had it as a secondary display device.

    I simply shutdown my machine and restarted it with only my CRT monitor connected then made sure both windows and NVDIA control panel had it listed as primary. Then I shutdown and reconnected my widescreen display and then ensured it was listed as secondary in NVDIA control panel and windows upon startup.

    Thanks,
    Jonathan.

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