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July 31st, 2009, 04:00 AM
#1
XNA using wrong monitor
Hi,
I am currently working on a 2D Game and my workstation has 2 monitors. The primary monitor is selected and it is a standard 19" CRT monitor, the secondary is a 21" widescreen LCD. Whenever I run my app in fullscreen mode 800*600 pixel resolution it goes to the 2nd monitor not the primary.
Has anybody got any ideas on why this is occuring?
Thanks,
Jono.
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August 4th, 2009, 01:16 AM
#2
Re: XNA using wrong monitor
Hi,
The problem was NVDIA control panel had my widescreen monitor set too primary while windows had it as a secondary display device.
I simply shutdown my machine and restarted it with only my CRT monitor connected then made sure both windows and NVDIA control panel had it listed as primary. Then I shutdown and reconnected my widescreen display and then ensured it was listed as secondary in NVDIA control panel and windows upon startup.
Thanks,
Jonathan.
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