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February 25th, 2010, 04:43 PM
#1
Need help designing a program for playtesting a D&D style game.
I'm working on a board game with rpg elements similliar to D&D, and am hoping to speed up play testing with a program that simulates movement on the board, dice rolls, and mob behaviour, and then it prints out the result of each battle. I have a basic understanding of C# and visual basic. I'm guessing I can simulate mob behavior with if then statements. The dice roll would be relatively easy to do. But the part I do not know how to do is getting a program to simulate movement on a 11 x 11 board. If anyone is able to give me some coding tricks to help with designing this program it would be greatly appreciated.
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February 25th, 2010, 05:26 PM
#2
Re: Need help designing a program for playtesting a D&D style game.
Does the game support the Active Accessibility interface? If not, can the developers add it in for you?
With AA, you would be able to locate and manipulate individual game entities programmatically.
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