|
-
April 12th, 2010, 11:58 AM
#4
Re: Object storage & lifetime C++ Design
I am curious though: what construction/destruction policies do you have in mind beyond the default allocator's use of placement new to invoke a constructor for the construct member function and the invocation of the destructor for the destroy member function?
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|