it's D3DXPLANE (all capitals) unless you have some specific library/class in use.
The source plane needs to be a pointer.
Assuming you have the C++ extensions enabled in DX:
Whether this is what you're after is another matter.Code:D3DXPLANE z1(0.0, 0.0, 1.0, 0.0); D3DXMatrixReflect (&m_matWorld, &z1 );




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