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January 6th, 2013, 02:10 PM
#5
Re: [VB6] - pointers and bitmaps
 Originally Posted by WizBang
To avoid flicker, you use a buffer to draw everything onto, then BitBlt the result to your visible surface.
i try that, in usercontrols, without sucess and i see the code more slow
(even i did 1 change from DC to my class DIB's and seems more slow too )
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