I'm developing a simple Win game. Here is my 2 similar implementations of the game loop (in c++):
approach #1:
approach #2:Code:while (Msg.message != WM_QUIT) { if (PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } else { // Do update, rendering and all the real game loop stuff } }
My question is which one is better and which one should i choose? Is it better to do the update and rendering stuff in the else closure as in the #1 approach or just in the `while` loop block as in the #2 approach?Code:while (Msg.message != WM_QUIT) { if (PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } // Do update, rendering and all the real game loop stuff }}


Reply With Quote
