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September 17th, 2002, 08:55 AM
#7
This kind of indirectly answers your question. If you used a thread
library that already supports multiple platforms, you have one
client-code base. In addition, if you use one that's already out
there, it'll probably have underwent a lot of testing.
So, you should check out the boost threading stuff. I believe they
implement all the thread stuf natively, but it's all abstracted so
that you don't HAVE to know the details.
It's just a suggestion.
--Paul
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