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October 19th, 2002, 08:07 AM
#1
A tricky problem : Dynamic pointers to hold dynamic dialogs
Now, in my case, I've a need to create n-th number of modeless dialogs at runtime and access them from other parts of the program.
Of course, I can easily achieve this by creating them locally, as in something like :
Code:
for(int i = 0; i < 10; i++)
{
CMyModelessDialog* pDlg = new CMyModelessDialog();
pDlg->Create(IDD_DIALOG1,this);
pDlg->ShowWindow(SW_SHOW);
}
This works, but the problem with this approach is that if I wanna access these dialogs from other classes or other parts of the same classes(other function etc.), it's totally impossible, cos' these dialog pointers are local.
The member/global dialog pointer approach whereby you create member/global pointers to hold the dialogs doesn't work too, cos' in my case, you dunno how many member/global dialog pointers to create to hold the n-th number of modeless dialog, because it can be any number at run-time.
Another probable way is to use a single member/global dialog pointer with the new and delete operator to create dialogs. But this is impossible when u try it out, and even if it's possible, there's no way to access a desired dialog, cos' this pointer will always be set to the latest dialog you created.
So, my question is :
Is it possible to create n-th number of modeless dialogs at run-time and STILL have valid pointers to access them from other parts of the program at any time?
Please and thanks a lot! Thanks!   
Xeon.
"Hell is calling for you!" - Rufus, from Valkyrie Profile 2 : Silmeria
"I'm getting tired of you devils.....finishing strike......Final Blast!" - Arngrim, from Valkyrie Profile 2 : Silmeria
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