|
-
October 22nd, 2002, 12:03 PM
#2
well...
A complete answer would depend on what type of projection you wish to accomplish. There are various type of projections including orthogonal (which will not give you a sense of distance, but which is easiest to implement) and various angular algorithms. One start would be to check out
http://www.gamedev.net/reference/list.asp?categoryid=40
but there are many resources available if you search the internet. This site has a few articles on using OpenGL as well.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|