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February 20th, 2004, 10:52 AM
#1
Mouse wheel coding
Hello,
I am using a program (Finale 2004) where the mouse wheel does not work with all of the scroll bars. I've tried both Intellipoint 5.0 and Logitech MouseWare 9.79.1 and I still can't get this to work. Finale's support people insist this is not a bug, but the fact that it will work with some but not all scroll bars and scrolling works fine with every other program installed on my system leads me to believe this is in fact a bug in Finale. Does anyone out there know about coding mouse wheel input? Is it possible that some of Finale's scroll bars not coded to accept mouse wheel input by default? Is there a specific command to allow/disallow scroll wheel input that Finale's developers may need to check?
Thanks,
Fred
Last edited by Fred G. Unn; February 20th, 2004 at 11:41 AM.
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February 20th, 2004, 12:20 PM
#2
Fred:
This comes up a lot. I blame the industrial engineers working in the early 80's with the first mice, becuase the roller ball is one-helluiva time saving invention.
You are correct. If the program uses older API's that don't support roller balls, then you're out of luck, as this needs to be programmed into the interface code.
The other thought is that some hardward interfaces from mice may have a roller ball, but the hardware input to your PC may not support rollerball feedback, for that particular port. For example, I have a USB rollerball mouse that works everywhere, but my regular mouse plug (forget what it's called) doesn't work with a couple of older programs. So I guess it all goes back to the program.
Good luck.
Mike
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February 20th, 2004, 01:18 PM
#3
Originally posted by mikedershowitz
(...) my regular mouse plug (forget what it's called) (...)
I think PS/2 is what you're looking for
F.
After three days without programming, life becomes meaningless.
- The Tao of Programming, book 2
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February 20th, 2004, 02:53 PM
#4
Thanks for your reply Mike!
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