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March 27th, 2012, 06:21 PM
#4
Re: Still Some Trouble Creating Gravity
I'm glad it's Peter_B here to save the day yet again.
As for the complicated switch.. I know it's horrible x.x
I was really trying to get things working correctly before going to clean up (for some reason--making it hard on myself).
I planned on creating classes and doing simply class.mass()
But I might do a quick implementation of a function call to simplify things for me for now!
As for the next part, I'm not sure how to multiply the G*M1*M2/R^2 by vector V.
I did a quick Google to find that normalizing is simply dividing each of the components by the length--so dividing each one by r would do it I believe, or would it be dividing by tempForce?
I think it would be r, as you said the distance from object 1 to object 2.
But how would I go about multiplying by the vector? Sorry for the utter ignorance on the subject of vectors, but thanks so much for your help again!
Also, did you mean to put the - in front of the equation G*M1*M2/R^2 * V ? It's meant to be negative?
Last edited by Filthy_Utter; March 27th, 2012 at 06:51 PM.
Reason: Forgot one thing
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