Is this the correct way to use Paul's code of the map of structs in an array for 4 players?

Code:
#include "stdafx.h"
#include <string>
#include <iostream>
#include <map>

using namespace std;


struct BetInfo
{
	int betTotal;		// Total amount of a particular bet on the table.
	int coordX;			// Horz coordinate of where to draw the chips for that bet.
	int coordY;			// Vert coordinate of where to draw the chips for that bet.
	BetInfo(int xVal=0, int yVal=0, int zVal=0) : betTotal(xVal), coordX(yVal), coordY(zVal) {}
};

	map<string, BetInfo> betInfoMap[4];	// Put before tmain to make instance of betInfoMap global.

	enum {player1, player2, player3, player4};	// Set player1 = 0, player2 = 1, etc.



int _tmain(int argc, _TCHAR* argv[])
{

	// Note that each time "insert(make_pair" is called, it creates a new struct in betInfoMap.
	// In that process the inline constructor is called which initializes the struct values.
	betInfoMap[player1].insert(make_pair("PassLine", BetInfo(0, 1, 2)));
	betInfoMap[player1].insert(make_pair("PassBkup", BetInfo(0, 3, 4)));
	betInfoMap[player1].insert(make_pair("NoPass", BetInfo(0, 5, 6)));
	betInfoMap[player1].insert(make_pair("NoPassBkup", BetInfo(0, 7, 8)));

	betInfoMap[player2].insert(make_pair("PassLine", BetInfo(0, 9, 10)));
	betInfoMap[player2].insert(make_pair("PassBkup", BetInfo(0, 11, 12)));
	betInfoMap[player2].insert(make_pair("NoPass", BetInfo(0, 13, 14)));
	betInfoMap[player2].insert(make_pair("NoPassBkup", BetInfo(0, 15, 16)));

	betInfoMap[player3].insert(make_pair("PassLine", BetInfo(0, 17, 18)));
	betInfoMap[player3].insert(make_pair("PassBkup", BetInfo(0, 19, 20)));
	betInfoMap[player3].insert(make_pair("NoPass", BetInfo(0, 21, 22)));
	betInfoMap[player3].insert(make_pair("NoPassBkup", BetInfo(0, 23, 24)));

	betInfoMap[player4].insert(make_pair("PassLine", BetInfo(0, 25, 26)));
	betInfoMap[player4].insert(make_pair("PassBkup", BetInfo(0, 27, 28)));
	betInfoMap[player4].insert(make_pair("NoPass", BetInfo(0, 29, 30)));
	betInfoMap[player4].insert(make_pair("NoPassBkup", BetInfo(0, 31, 32)));


	// Print the map key and associated struct values for all players (1-4) on the console.
	for (int playerNbr=0; playerNbr < 4; playerNbr++)
	{
		cout << "\nPlayer Number = " << playerNbr+1 << endl;
		map<string, BetInfo>::iterator it = betInfoMap[playerNbr].begin();
		while(it != betInfoMap[playerNbr].end() )
		{
			cout << it->first << " -> (" << it->second.betTotal << "," << it->second.coordX << "," << it->second.coordY << ")\n";
			++ it;
		}
	}


	char ch;
	cin >> ch;
		
	return 0;
}
Thanks,
Raptor