Quote Originally Posted by Lindley View Post
Any 3D library is going to involve rotations and translations and other matrix math operations. Probably some splines too. Yes, there's a fair bit of math you need to understand.

I'm surprised that D3D would require you to do all that extra stuff just to draw a cube. In OpenGL you certainly *can* specify textures and shaders and whatnot, but you don't have to for basic drawing.....
at least that's what this book requires. I'm learning D3D10. it used to be easier when I started learning D3D9 (and perhaps 9.0 c). I've just put my hands now on a book about design patterns. I don't know when exactly I will return to it (D3D10) and continue with it.