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February 10th, 2011, 10:03 AM
#11
Re: programming jobs without degree
 Originally Posted by Feoggou
Don't know OpenGL at all. I've started learning D3D but I'm still on the "starter" level. I'm using the book called "Introduction to 3D Game Programming with DirectX 10.chm", but it seems it's hard because I got to chapter 5 (which includes 18 topics) but I can't apply any of the topic in my program until I finish reading all the chapter. i.e. I can't start drawing a cube before writing an effect file and write a vertex shader and a pixer shader, and all the stuff is the entire chapter 5 - It's much easier for me if it is given a small info that you apply, see how it is, play with the code a bit, and then go to the next step. The other problem is that DirectX has functions that deal with mathematical issues like rotations. But if I know well, OpenGL does not use such things. So I have to learn Maths applied in game programming. By the way, do you know a good book for beginners on D3D 10?
Any 3D library is going to involve rotations and translations and other matrix math operations. Probably some splines too. Yes, there's a fair bit of math you need to understand.
I'm surprised that D3D would require you to do all that extra stuff just to draw a cube. In OpenGL you certainly *can* specify textures and shaders and whatnot, but you don't have to for basic drawing.....
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