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  1. #1
    Join Date
    Jul 2009
    Posts
    3

    help in AI Navigation

    i need a good tutorial about AI Navigation in C-Sharp i tried looking for one online but havent found one yet

  2. #2
    Join Date
    Jun 2001
    Location
    Melbourne/Aus (C# .Net 4.0)
    Posts
    686

    Re: help in AI Navigation

    weeman, could you explain a little more please, AI can mean many things.
    Rob
    -
    Ohhhhh.... Old McDonald was dyslexic, E O I O EEEEEEEEEE.......

  3. #3
    Join Date
    May 2009
    Location
    Bengaluru, India
    Posts
    460

    Re: help in AI Navigation

    Does AI means Artificial Intelligence by any chance ?

  4. #4
    Join Date
    Jul 2009
    Posts
    3

    Re: help in AI Navigation

    Quote Originally Posted by vcdebugger View Post
    Does AI means Artificial Intelligence by any chance ?
    yea, im trying to create a game server which includes "monsters" that are placed in a map and i am trying to make them walk within a area so that they won't go through walls, ect

  5. #5
    Join Date
    Jun 2001
    Location
    Melbourne/Aus (C# .Net 4.0)
    Posts
    686

    Re: help in AI Navigation

    I think this gets highly mathematical very quickly. I have not seen a C# example, but you may find these helpful, available at http://www.cs.ualberta.ca/~mburo/

    N. Sturtevant and M. Buro, Partial Pathfinding Using Map Abstraction and Refinement, AAAI, Pittsburgh, 2005, pp.1392-1397

    M. Buro and T. Furtak, On the Development of a Free RTS Game Engine, GameOn'NA Conference, Montreal, 2005, pp.23-27

    D. Demyen and M. Buro, Efficient Triangulation-Based Pathfinding. Proceedings of the AAAI conference, Boston 2006, pp.942-947

    N. Sturtevant and M. Buro, Improving Collaborative Pathfinding Using Map Abstraction. Proceedings of the AIIDE conference, Marina del Rey 2006, pp.45-50
    Rob
    -
    Ohhhhh.... Old McDonald was dyslexic, E O I O EEEEEEEEEE.......

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