Sorry for the late reply.

Indeed, that's what I'm doing. I have #include <Opengl32.lib> in my source code. However if I get rid of it I receive ~16 errors of "unresolved external symbol", which I've heard is because Opengl32.lib is not being linked. For example I'm getting

Source1.obj : error LNK2001: unresolved external symbol _glLoadIdentity

What do you mean I am not linking anything yet?